I was part of a small development team creating an iPhone racing game. These are a few of the assets for it. I am the only artist on the team so Logo creation, track layout, and any other artistic duties were assigned to me. You can see a video of the final game here
These are some of the illustrations I created for a Christian-themed trading card series for World Leaderz Multimedia.
This is a real time self portrait that I am working on. All of the textures are hand painted.
This is a quick product shot that I created in my spare time. The emphasis of this exercise was to take a common household object and create a very clean render. This is just the final render output with no passes or Phostoshop retouching.
Here are a few in-engine shots and a working model of the Sabre Wolf character directly out of Modo. Currently set on the back burner for a separate, more compact, project.
I got inspired by one of the quick doodles I did. This is a space whale (mechanic). They evolved with very webbed hands, so to give them more dexterity, they wear the all-purpose gauntlet. He is 6,758 Tris with a 2k normal, specular, color, and glow map.
This is for a Mini Comp from gameartisans.org. This time we had to create a Death Knight based on Blizzard's new expansion to World of Warcraft.